Madcoil

Huge Monstrosity, Chaotic Evil

Description:
Armor Class 17 (natural armor)
Hit Points 137 (13d12+52)
Speed 50’, climb 50’
STR DEX CON INT WIS CHA
20 (+5) 15 (+2) 18 (+4) 19 (+4) 12 (+1) 6 (-2)
Saving Throws Con +7, Int +7, Wis +4
Damage Immunities Necrotic, Poison
Condition Immunities Charmed, Frightened, Poisoned, Prone
Skills Insight +4, Perception +4, Stealth +7
Senses Darkvision 120’, passive Perception 14
Languages Telepathy 120’
Challenge 7 (2,900XP)

Magic Resistance. Madcoil has advantage on saving throws against spells and other magical effects.

Innate Spellcasting (Psionics). Madcoil’s innate spellcasting ability is Intelligence (spell DC 15, +7). It can innately cast the following spells, requiring no components:
At will: Detect Thoughts, Fear
1/day: Blur, Darkness

Multiattack. Madcoil makes three attacks, first with its mind blast and then with its claws or its bite.

Claw (5’). +8 to hit, one target. Hit: 1d8 + 5 slashing. On a successful hit, the target must make a DC 13 CON save or be infected (poisoned condition). No healing can be accomplished while infected.

Bite (5’). +8 to hit, one target. Hit: 1d8 + 5 piercing. On a successful hit, the target must make a DC 13 CON save or be infected (poisoned condition). No healing can be accomplished while infected.

Mind Blast (Recharge 5-6). Madcoil magically emits psychic energy in a 120-foot sphere. Each creature in that area must succeed on a DC 15 Intelligence saving throw or take 3d8 + 4 psychic damage and be stunned for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Bio:

    Madcoil is a Monstrosity, a giant panther crossed with a giant viper stemming from some seed of ancient magics gone terribly wrong. Beyond its huge size, strength, razor-sharp claws and venomous fanged bite, Madcoil is also intelligent and a psionic.

    Madcoil’s favorite tactic when faced with intelligent adversaries is to psionically attack dumping debilitating and blinding images of pain and insanity into their minds (Mind Blast) before lunging in for the kill, usually targeting healers and spellcasters first.

    Madcoil makes its den deep in the forested hills of the Paw Ridge Range, in a dank cave in a thicket so dense that it remains constantly dark.

    Madcoil is the entity that exterminated Thia‘s and Potema’s wolf pack, in her backstory.

Madcoil

The Gaelean Chronicles: Heroes 4 Hire DM_Mike