Wand of Magic Missiles

Wand, Uncommon


    This wand has 7 charges. While holding it, you can use an action to expend 1 or more of its charges to cast the Magic Missile spell from it. For 1 charge, you cast the 1st-level version of the spell. You can increase the spell slot level by one for each additional charge you expend.

    The wand regains 1d6 +1 expended charges daily at dawn. If you expend the wand’s last charge, roll a d20. On a 1, the wand crumbles into ashes and is destroyed.

  • The wand has 7 charges, regaining 1d6+1 expended charges daily at dawn.

Wand of Magic Missiles

The Gaelean Chronicles: Heroes 4 Hire DM_Mike